As a Build & Automation Engineer within R&D, your work will specialize and extend the new standard of a world-class CI, build, and automation system. You’ll collaborate on the infrastructure that powers it and own the developer experience of our Game Teams using it.
As a Software Engineer focused on Build & Release within R&D, you’ll leverage (and grow) the breadth of your knowledge on CI/CD, automation, and game development, to best empower R&D Game Teams. You’ll work in a cross-disciplinary team and collaborate deeply to develop solutions that maximize the team’s productivity, and then grow those specific solutions into shared foundations impacting all of R&D.
Responsibilities:
Augment the CI/CD pipeline for the client, server, and tools of a brand-new title
Integrate with existing Riot shared pipeline and platform delivery tooling
Collaborate with product and discipline leads to identify focus areas, and handoff points, and provide the best solution for the development phase
Contribute to technical design and implementation of game asset validation
Design and create tools to improve developer iteration time on mobile and console
Implement automation and validation tooling to ensure the quality of our software
Required Qualifications:
Proven understanding of Computer Science fundamentals
3+ years of experience
Experience with Build & Automation Systems (e.g. Jenkins)
General experience with Game Development
Desired Qualifications:
Experience collaborating with teammates across multiple disciplines
Experience with C#, C++ and Game Programming
Experience working with Unreal Engine
Experience with many of the tools in a game developer’s toolbox, and the curiosity and desire to learn even more of them
Experience with agile development