Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
As a Senior Software Engineer on our Foundations team, you will design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences for Apex Legends. You will work closely with other Engineers, Design, Art, Animation, and Audio to gather requirements, design, implement, test, optimize and enhance features and toolchain support for those features. You will have an opportunity to work on a wide variety of systems, including collision, physics, audio, low-level OS and hardware support, common libraries, data packaging, memory management, asset management, scripting language support, user input, debugging and profiling support, general game simulation management, rendering support, and many others.
Work closely with other engineers to understand and solve complex architectural issues
Capable of owning major, cross cutting technical initiatives and driving them to completion
Optimize code, data, and bandwidth to improve both memory consumption and execution speed
Proactively identify issues and fix bugs
Work with EA Central Tech, Microsoft, Sony, Nintendo and others to integrate their systems into Apex Legends
Mentor other engineers with a broad range of experience and seniority
Passion for making and playing games.
Excellent C/C++ skills.
10+ years experience in game development as an engineer
Shipped at least one AAA title
Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed
Excellent math skills with an emphasis on 3D math.
Excellent understanding of computation and evidence-based optimization
Engineering experience working with consoles (Sony/Nintendo/Microsoft)
Engineering experience working with Windows PC ( Microsoft/Steam/Origin)
Nice to Have
Degree - Bachelor's CS/Math or higher preferred. ( Or Equivalent work exp)
Experience with PS5, XBSX (XB5) console generation
Familiarity with functional programming
Linux debugging experience
Console programming experience on a multiplayer AAA game
Solid foundation in TCP and UDP networking
Prior professional experience as a respected engineer on a game team
Comfortable in/with Windows, Linux, Perforce, Visual Studio, curl, PHP, LUA/Squirrel
If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $149,150 - $233,500
New York (depending on location e.g. Manhattan vs. Buffalo): º $136,000 - $233,500
Jersey City, NJ: º $171,100 - $233,500
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $136,000 - $190,850
Washington (depending on location e.g. Seattle vs. Spokane): º $136,000 - $218,900
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity."
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.