This job listing expired on Feb 20, 2021
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Description

Rebellion Oxford is seeking a highly motivated Outsource Artist to join its development team. The successful candidate will be skilled in the creation of artwork and assist in the organisation and review process of external artwork for established franchises and new IP, aided by a proven outsourcing pipeline in place and delivering. Applicants will need to demonstrate a mix of artistic flare, direction and communication skills.

An ideal applicant will have at least 3 year’s industry experience in any art discipline, with at least 1 year experience of brief creation and feedback for out-sourced artwork.

Please ensure your application is supplemented with your portfolio of art work. This role is full-time, based in-house at our Oxford headquarters. This is a permanent in-house role and you must be able to legally work in the UK.

You will;

  • Work within the development team to facilitate the smooth movement of art assets between internal and out-source teams, reporting to the Head of Outsourcing
  • Ensure art assets are made available to the art team members and that feedback is made available to the out-source team
  • Work alongside the project’s senior staff to ensure assets are delivered on time to the required technical and aesthetic level
  • Assist in the authoring of out-source briefs / asset packs
  • Report on the progress and status of art assets in conjunction with the project’s senior staff
  • Have an on-going passion for creating game artwork to keep abreast of the latest techniques and processes used by internal and out-source teams

Requirements

  • Highly motivated, organized and approachable, with a can-do attitude and flexibility to change
  • Thorough understanding of game art and creation processes, for example high resolution sculpting, UV layout, texturing, and use of shaders
  • Excellent spoken, written and diagrammatic communication skills, able to explain complex instructions to an external team
  • Able to identify any risks and issues in the out-source pipeline and proactively seek solutions
  • Able to evaluate and assess assets marked for out-source in order to budget geometry, texture and time allocations accurately
  • Software knowledge should include 3d package such as Maya/Max/Blender with a knowledge of sculpting such as Zbrush/Mudbox, and Substance.
  • Experience of implementing assets to a realtime game engine such as Unreal or Unity.
  • Knowledge of Photogrammetry, Marvellous designer, animation or rigging would be advantageous