This job listing expired on Dec 31, 2021
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ABOUT FIREWALK STUDIOS

At Firewalk Studios, our mission is to spark incredible multiplayer experiences that inspire memorable moments. We’re building a world-class, next-generation game studio where people come first. For us, setting a high-quality bar, creating something extraordinary, and treating each other with trust and respect go hand-in-hand. Creating new worlds that ignite imagination and connection takes a collaborative team of amazing creators. Join us to deliver awesome gaming entertainment, rooted in strong gameplay and inspiring art, that captures the joy of playing together. We are currently working on an unannounced, original multiplayer game that is being published by our partners at Sony Interactive Entertainment and we are actively looking to add passionate, visionary creators who thrive in environments where the “status quo” just won’t do and who genuinely want to be part of a collaborative, inclusive, and respectful team. Firewalk Studios is proud to be part of the ProbablyMonsters family of studios.

THE ROLE

Our studio is looking for a Senior Hard Surface Character Artist who is passionate about bringing exceptional entertainment to millions of players. Our Senior Hard Surface Character Artist are responsible for building world-class weapons, characters, and vehicles.

WHO YOU ARE

  • You strive for excellence in hard surface modeling/texturing.
  • Your portfolio reflects your experience, your love for creating weapons, and your technical mastery of your tools.
  • You pride yourself in your ability to effectively listen to and communicate with every member of your team in a way that inspires a confident and respectful workplace.
  • You are well-versed in modern tools and techniques for creating optimized and textured game-ready content, with an eye towards the cutting edge.
  • You have a willingness to grow, share and motivate others.
  • You get excited about pushing the art bar and the gameplay experiences your models bring to the game.
  • You are flexible, working on weapons/vehicles one day and hard surface characters the next.

WHAT YOUR DAY MIGHT LOOK LIKE

  • Collaborate with concept Artists, Designers, Animators, and Tech Artists to talk about Hard surface goals.
  • Going to a playtest to see how your assets are playing and to give notes on the entire game.
  • Create high-quality hard surface models from block out to in-game polished assets.
  • Work on a weapon with designers and animators to make them feel great.
  • Meeting with your team manager to plan your career goals for the next year.
  • Provide feedback on workflow and tools.

BONUS POINTS

  • Traditional art skills: drawing, painting, sculpting, etc.
  • Other skillsets: animating, rigging, concepting, etc.
  • Experience with the Unreal 4 Engine

About ProbablyMonsters™

Established in 2016, ProbablyMonsters is a next-generation independent game company that creates long-lasting studios and exceptional games. Revolutionizing the way AAA game studios are built, ProbablyMonsters provides its teams the resources and creative environment needed to foster stable, rewarding, and life-long careers while delivering best-in-class entertainment through a positive people-first culture.

We have built three studios so far. Each of them has a unique identity built around the type of gamer experience they are creating. Knit together inside the ProbablyMonsters family culture, all studios are bonded by the core values of respect, trust, accountability, and approachability.

Connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences, developers at Firewalk are given the confidence, security, and stability to create and ship their games free of distractions.