This job listing expired on Oct 27, 2020
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Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions. Learn more about us at probablymonsters.com

We are looking for a Game Client Test Engineer (SDET) to empower QA to provide our studios with testing services. In this role, you will construct the tools necessary to efficiently test a diverse set of games at all stages of development, from concept through post-launch. It requires the ability to build a long-term vision for the tools while simultaneously being able to pivot to meet the immediate needs of our customers.

Who You Are:

  • You are a champion for the quality of your products
  • You understand the unique challenges of testing video games
  • You see the roadblocks presented to QA and relish overcoming them
  • You can build, manage and maintain a diverse set of tools
  • You pivot quickly to meet the immediate needs of the QA team

What You Will Do:

  • Architect QA-specific tools which enable testers to validate the quality of the games efficiently
  • Evaluate and integrate automated test frameworks
  • Develop expertise with UE4 to ensure testers focus testing on the highest-impact scenarios
  • Collect/expose data about tests to help QA prioritize test suites

Minimum Qualifications:

  • At least four years of experience as a Test Engineer building tools
  • At least four years of experience as a Tester or Test Engineer for games with at least one full game cycle