This job listing expired on Nov 4, 2021
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High Level

Texture Artist will be responsible for creating our materials for our 3D Environments/Objects as well as assisting with 2D animation cleanup, checking, and finalization for characters, objects and effects.

This is a full time position for 9~ milestone months.

Responsibilities

  • Assist 3D Artist and Level Designer with materials, textures, 2D objects, and other needs.
  • Create 2D objects for use in levels by the Environment Artist and Game Designer.
  • Create placeholder sketches for in-game objects and character animations.
  • Assist the 2D Character Animator with animation cleanup.
  • Work with the Art team to scrutinize every inch of the game and make creative suggestions on how to fill any visual gaps or lulls.

Qualifications

  • Strong pixel art portfolio.
  • Strong understanding of hard-surface objects in 2D/3D.
  • Strong visual design skills and experience working closely with artists.
  • Ability to work well within a dynamic, cross-discipline, iterative team environment.
  • Self-motivated, collaborative, excellent interpersonal and communication skills.
  • Positive attitude and an ability to receive and provide objective feedback.
  • Excellent written and verbal communications skills.

Bonus

  • Can enjoy fast-paced action games or fighting games.
  • Good understanding of anatomy.
  • Experience with Gamemaker Studio 2
  • Prior familiarity with TrenchBroom or similar "BSP"-style level tools. (ProBuilder, GTKRadiant, QuArK, Hammer etc)
  • Experience creating characters for platformer or fighting games/mods (such as MUGEN, etc).
  • Reasonable experience working with an entirely remote team.
  • Familiarity with various bug tracker system(s) and version control repos.

Required Materials

  • Resume
  • Portfolio