This job listing expired on Dec 19, 2021
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About Poorly Timed Games

We are a small, remote-only indie studio. We are primarily US-based, but do have some team members abroad. We are really happy to have a diverse studio — as well as a diverse cast of characters within our game — and are always looking for more diverse and underrepresented minorities to join our team. Our leadership is 67% non-cishet white men, and our studio mirrors that as well. Our team has extensive game industry experience having worked on 70+ titles including Destiny, Destiny 2, World of Warcraft, Diablo 3, StarCraft 2, Fortnite, Halo 4, Evil Genius, Ru Paul’s Drag Race: Dragopolis 1 & 2, Mean Girls: The Game, and even the classic Earthbound.

We are currently working on our first title, Grim Tranquility: a sci-fi roguelite set in the future in deep space. It is an sRPG with tactics based combat, as well as elements of a roguelite (so the difficulty is a much smoother ramp than many games in this genre). We are extremely excited to finally be able to talk more about our game.

We are currently fully self-funded, but should we find a publisher, we hope to make full time offers (at more competitive rates) to our entire team.

Role Qualifications:

  • At least four years professional experience programming in Unity (Please do not include school projects in this)
  • Strong level of understanding of C#, Unity, and the game development process
  • Solid knowledge of algorithms, data structures, design patterns, and 3D graphics pipeline
  • Strong experience in professional, collaborative games development teams
  • Experience with both data- and test-focused development
  • Able to translate design into working features with minimal supervision
  • Able to converse in English (typically via web calls, email, & Slack)
  • Position is Remote — must be online reliably and hours should match west coast hours.
  • Must be qualified to work as a contractor for a US-based company
  • Solid communicator

Responsibilities:

  • Translate requirements (such as via GDD or Jira) into clean and efficient code in Unity
  • Work under direction of lead developer & creative leadership
  • Implement and own multiple game features and iterate with team
  • Create & iterate on designer-focused editor tools
  • Implement unit tests to verify features function correctly

Nice to have:

  • Computer Science degree or equivalent
  • Experience with Jenkins or other continuous integration tools
  • Shader experience a big plus!
  • Passionate about video games and sci-fi
  • Wide variety of game/genre experience
  • Experience shipping any game, indie to AAA

Pay & Time Expected:

Unity Developer (Contract): $45-55/hr

Position will start at 20-25 hours/week, opportunity for 30-35 hours/week depending on experience and performance.

Benefits:

  • Flexible schedules – Our developers should match core hours (10am – 4pm PST), but remaining time is flexible to your needs
  • Unity License (or other software) can be provided as needed
  • Diverse, collaborative team — we are better for our team’s diversity and want everyone to be their own, authentic self

To Apply:

Send Resume (PDF strongly preferred!) AND Portfolio/links to the attached email.