Pipeworks Studios is seeking a highly motivated Technical Artist to join our team working on Madden NFL.
As a technical artist, you will work within a team located on-site in Eugene, Oregon and collaborate remotely with our partners at EA Sports.
Come make your mark on one of the most popular video game franchises ever – Madden NFL!
Essential Job Functions
- Write scripts to implement new features and fix bugs, leveraging an internal engine
- Ability to use and understand Action Scripting (Flash)
- Clean-up pipeline processes/implement new pipelines
- Solve technical challenges
- Create shaders if needed
Qualifications/Skills Sets
- Working knowledge of Maya, specifically the ability to create custom script tools (MEL/Python) that streamline artist workflow and/or increase efficiency
- Overall strong software development and programming skills
- Understanding of “artistic concepts,” e.g. modeling, lighting, shading, and animation
- Ability to asses contradictory technical and artistic need and come up with creative solutions
- A readiness to explore multiple solutions to multiple problems simultaneously and a willingness to – occasionally – have work discarded
- Working knowledge of C# and Python/MEL required
- Familiarity with C++ or other high-level languages beneficial
- General knowledge of programmable shaders
- Overall attention to detail, both visually and technically
- Strong interest in the industry and a desire to make games
- Ability to work as part of a game team
- Full understanding of 3D art
Preferred Qualifications
- Experience as a technical artist
- Experience with finding technical solutions to visual problems
- Experience with the PS4 and Xbox One platforms
- Experience with EA’s Frostbite engine
- Gaming experience with games in the sports genre
- Experience scripting for products or systems spanning multiple platforms like desktop, web, and mobile
- Experience rapidly creating high fidelity design prototypes
- Experience with HTML, CSS, and Javascript/Typescript
Education & Experience Required
HS Diploma required, BA degree preferred. Must have a minimum of 1-2 years of experience in a similar role.
Materials Required
Candidate should provide portfolio of scripting, shaders that they have created or directed and a resume detailing the projects/studios that they have been a part of. Depending on experience, there might be a technical test may be administered.