This job listing expired on Oct 2, 2021
- Working with the Animation Director to define an efficient character pipeline
- Implementing the necessary components of that pipeline, including weight and rigging characters, cleaning motion capture data, organizing animation graphs, and tuning the in-engine results
- Serving as the "glue" between Character Art, Animation, Tools, and Engineering teams
- Evaluate the final results and iterate to polish the final quality
The ideal Technical Character Animator will have:
- Demonstrated ability to build and improve a high-quality character pipeline
- 4+ yearsโ experience in a Tech Art role
- MotionBuilder and Unreal Engine 4
Apply to the attached email to chat with a recruiter and learn more about our game studio client and the position!