This job listing expired on Oct 2, 2021
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  • Working with the Animation Director to define an efficient character pipeline
  • Implementing the necessary components of that pipeline, including weight and rigging characters, cleaning motion capture data, organizing animation graphs, and tuning the in-engine results
  • Serving as the "glue" between Character Art, Animation, Tools, and Engineering teams
  • Evaluate the final results and iterate to polish the final quality

The ideal Technical Character Animator will have:

  • Demonstrated ability to build and improve a high-quality character pipeline
  • 4+ yearsโ€™ experience in a Tech Art role
  • MotionBuilder and Unreal Engine 4

Apply to the attached email to chat with a recruiter and learn more about our game studio client and the position!