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(Senior) Character Artist
Omeda Studios
π
Remote (Anywhere)
Full Time
Junior (1β2 years)
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In This Role You Will
Work closely with animation, design, and programming team to ensure the Character art meets the game design needs
Communicate the visual design of the characters through art specifications, style guide, and reference material
You will sculpt realistic high-resolution characters
Create clean game topology, UV's and textures
What We're Looking For
Minimum of 3+ years experience working as a Character Artist
Experience working on at least one realistic-style AAA title
Proven ability across all aspects of character modeling, including anatomical, cloth, and hard-surface modeling
Extensive knowledge of 3D packages, preferrable Maya
Advanced sculpting skills using ZBrush
Experience with Substance Painter (or Mari)
Knowledge of PBR texture/material workflows
Experience with Marvelous Designer and clothing creation
Understanding of Rigging and Skinning
Real-time hair creation
Nice to Have
Knowledge of FACS based facial blendshape creation
Knowledge of real-time UE4 shaders
Knowledge of scanning pipeline
Passionate about MOBAs
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