Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
We at Nintendo are looking for a Data Engineer to help with integration of machine learning technologies on low-power embedded platforms. You will be working at the intersection of machine learning inference engines and embedded systems, facing challenges that stem from processing and memory constraints and a power budget. Tasks include, but are not limited to, porting of machine learning frameworks to embedded platforms, evaluation and benchmarking of machine learning hardware solutions, selection and optimization of machine learning models to fit power, memory, and CPU budgets.
DESCRIPTION OF DUTIES:
Design, develop and maintain a formal framework for validating and benchmarking machine learning solutions.
Perform evaluations of machine learning hardware.
Research, evaluate, analyze and optimize machine learning models.
SUMMARY OF REQUIREMENTS:
Undergraduate degree in Computer Science, Electrical Engineering, or a related field.
Familiar with deep learning frameworks, e.g. PyTorch, TensorFlow, OnnxRuntime.
Proficient in C, C++.
Has a working knowledge of Python.
Has experience developing embedded software.
Possesses strong debugging and troubleshooting skills.
Knows OS concepts, e.g., memory management, inter-process communication, threading.
Familiar with Git workflow, open-source build systems and toolchains (ninja, LLVM, GCC, CMake, etc…)
Comfortable with lab equipment (e.g. jtag, oscilloscope, power meter)
This position is onsite in Redmond, WA, and not open to remote status at this time.
This contract position has a base pay range of $65 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.