Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.


  • Establishes artistic vision for products across the studio.

  • Creates artistic concepts, designs and/or technologies and may work on projects that span several products.

  • Develops and validates quality assurance protocols for artwork.

  • Reviews and approves artists’ work.

  • Works with other art department leaders to develop delegated art approval processes.

  • Provides input to other departments in the direction of the development or enhancement of technical art production tools and pipelines.

  • Provides expert artistic and technical leadership in their area of expertise to other members of the art department.

  • Facilitates art related communication with NCL’s Art team to ensure alignment between the NST and NCL art teams.

  • Manages direct reports within the Art Department and mentors junior staff members.

  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.


  • Minimum of fifteen (15) years of digital art experience and three (3) years of management experience.

  • Previous experience having shipped 2 or more games as an Art Director.

  • Excellent graphic design skill in 3D/2D art production.

  • Strong communication skills to effectively communicate art techniques to other members of the team.

  • Experienced with game development pipelines and game engines (E.g., Unreal, Unity or a proprietary engine).

  • Proven proficiency with commercial 2D/3D art production software (E.g., Photoshop, Maya, Zbrush, Substance Painter, Substance Designer etc.)

  • Undergraduate degree in art or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $149,661 - $224,491 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement. For more information about NST, click here.