Are you a killer 3D artist who specializes in world-building? Are you experienced in 3D development and pipelines? Got something to show the world? If so, New World Interactive might be the place for you! We are looking for a Senior Environmental Artist to help create high-quality and detailed levels. We believe collaboration is key to a successful game and have built an environment that will allow creativity and freedom to do your best work. You would be welcomed to a friendly, inclusive environment where you can learn, and team up with some of the most talented people in the industry.
This is a full-time, permanent position within the Art Team where you can focus on what you love.
What a Senior Environmental Artist will do:
- Work together with the Level Design Team and the Creative Director to create appealing Environments
- Actively participate in milestone planning and reviews
- Work with Technical Artists to create and improve tools and workflows
- Identify and set up best practices, workflows and pipelines for Level Art Creation
- Work with Technical Art and other artists to develop the environmental art creation and integration pipeline
If you’re interested, you’ll need these skills or experiences:
- 4+ years of experience with a high-end game engine, including high-resolution 3D modeling, surfacing, optimization and game integration
- Set the tone for Art Direction through visual prototypes
- Lead change to address workflow challenges and technical difficulties
- Proficiency, as demonstrated in your portfolio in game development, as an artist specializing in hard surface and environmental modelling using Blender, Substance Painter and Zbrush
- Portfolio demonstrating Environmental art skills
- Proficiency in UE4, with an ability to create believable materials and architectural modular kits for any aesthetic
- Great eye for color and texture
- Ability to understand and learn technical and creative concepts
- Understand and follow technical limitations
- Self-motivated and able to work with minimal supervision
- Evaluate outsourced assets as they are delivered to make sure they meet quality standards in conjunction with the Art Director. Integrate outsourced assets into environments as needed
- Organic and hard surface modelling/sculpting skills are a must
- Keep up to date on the latest industry-standard tools, workflows and techniques
- Excellent communication, interpersonal, time management and organizational skills
Portfolio Requirements:
- A web portfolio that demonstrates a range of high-quality, 3D art
- Excellent understanding of light, shade, color and detail when creating game materials, models and final scenes
- Samples from previous industry work
Additional skills or experiences that will move you up in the stack-ranking for considerations are:
- Traditional art skills such as drawing, painting and sculpting are a plus
- An interest or love of military aesthetics
- 1+ shipped AAA game titles or equivalent work e.g. live product development
- Experience in Unreal