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Naughty Dog

Level / Environment Designer (Single Player)

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Naughty Dog
πŸ‡ΊπŸ‡Έ Santa Monica, CA

Summary:

Level / Environment designers are the creative force behind our narrative-driven content, crafting engaging gameplay experiences through sequences of level setups they design and produce.

Responsibilities:

  • Plan and model simplified geometry environmental layouts, place game objects, and script level progression
  • Perform extensive level play-testing, reviews, and iteration
  • Collaborate with artists, programmers, animators and other game designers to craft the vision of your levels and the game
  • Act as producer for levels you design, as well as other parts of the game, facilitating communication across disciplines, clearing dependencies, and ensuring deadlines are met
  • Design and champion gameplay systems, conventions, and scenarios
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • Eye for art composition, architectural concepts, and an ability to create evocative shapes
  • Good working knowledge of Maya, 3DS Max, or similar 3D package
  • Understanding of simple scripting/programming concepts using a language such as C#, Lua, Javascript, or Python
  • Proficient and effective communication skills
  • Welcomes criticism and collaborates well as part of a diverse team, innovating without losing sight of the gameplay vision
  • Desire to be a part of the Naughty Dog team
  • Preferred: 3+ years designing and scripting single-player levels for console games

As part of the Naughty Dog application process, candidates should expect to complete a design test.