This job listing expired on Nov 26, 2021
Tweet

"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

The Lead Technical Artist will report to their project’s Technical Art Director.

Responsibilities

  • Oversee the Tech Art team and ensure the quality of their work is at a high level.
  • Work closely with the Tech Art Director and Development Director to assess workloads, set priorities and assign tasks for the Tech Art team.
  • Collaborate with other leads to ensure good communication and solid working relationships between all development partners.
  • Maintain, improve, and document our current set of Art tools and workflows.
  • Ensure Art assets follow the project's quality and technical standards by direct guidance and automated validation processes.
  • Work closely with Engineers, Artists, and Designers to pinpoint game performance and memory usage issues.
  • Troubleshoot production issues and help fix Art related bugs as they occur.
  • Keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.
  • Develop, motivate, and mentor team members. Create opportunities for new challenges and growth.

Qualifications

  • 7+ years of games industry Tech Artist experience. Prior team leadership experience on a AAA game team is highly desirable.
  • Demonstrable ability to lead by example, in both quality of work and professional conduct.
  • Comprehensive knowledge of CG fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, post-processing.
  • In depth expertise on relevant 3D and 2D software packages (such as Maya, Substance, Photoshop, and Zbrush.)
  • Strong understanding of game engines and art integration as well as their corresponding technical constraints.
  • Strong understanding of hardware platform capabilities, including memory, performance, and feature support.
  • Strong understanding of content creation pipelines and how to optimize them.
  • Strong hands-on ability in at least one Tech Art specialist area (such as Tools, Pipelines, Rendering, Memory & Performance Management, Proceduralism)
  • Ability to both receive and deliver constructive criticism.
  • A strong sense of responsibility and accountability.
  • A positive, solution-oriented attitude. Ability to inspire positivity within their team and trust with other departments.
  • Strong people skills. Empathy for addressing the problems of others, respect for others’ time.
  • Passion for making and playing games.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.