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Mighty Games is head quartered in Fitzroy, Melbourne. Founded in 2013, you may know us from our games Piffle, Shooty Skies (and Overdrive), Disney Crossy Road, and Questy Quests. We form part of the Keywords Studios Australia group which includes Wicked Witch and Tantalus Media. Here at Mighty Games we are known for our automated AI build and test bots, and currently lean towards mobile games. Together we aspire to be the ‘go to’ technical services provider in the gaming industry.

Keywords Studios was founded in Dublin, Ireland in the mid-nineties, and is listed on the London Stock Exchange. Currently we are over 70 studios around the world with 11,000+ passionate, and highly skilled employees. Being part of the Keywords Studios family provides us with access to the largest publishers and AAA titles with global backing and peace of mind.

What do we offer?

  • Diverse range of genres and challenging projects

  • Opportunity to work on AAA titles

  • Flexible and hybrid model of work

  • Work with some of the most experienced, passionate, supportive professionals in Australia

Job Description

We are currently recruiting for an experienced Build Pipeline Engineer in the gaming environment to work with a growing team of enthusiastic and collaborative developers. We specialise in creating tools to accelerate and empower game developers. In particular, our tools assist in automating the build and deployment processes of games creation as well as automated QA testing.

The role of Build Pipeline Engineer at Mighty Build and Test is a technical role where you'll work with the Build and Test suite of tools to ensure our clients are their getting the most value out of our services. While at Mighty Build and Test, you can expect to:

  • Work with a growing, global team in a supportive environment, where you will be working on exciting and new technology for a wide variety of companies and games.

  • Develop for console, mobile, desktop, VR/AR projects

  • Automate the build process in its entirety from code commit to build deployment for a variety of different clients and game engines using our in-house build pipeline toolset.

  • Work Remotely! A number of our team is distributed from our base location in Melbourne, Australia. Options for in office work are available for those located near Melbourne.

KEY RESPONSIBILITIES

The responsibilities of the Build Pipeline Engineer at Mighty Build and Test can be broken down into the following core areas:

Development

  • Set up, maintain, and monitor automated CI/CD build pipelines for clients using the Mighty Build and Test build system for mobile, PC, console and VR platforms.

  • Troubleshooting build issues, and where needed, advising clients on fixes and improvements.

  • Write or update code for existing internal toolsets to expand functionality needed to support new feature requests from clients

  • Write and update internal documentation for new features, processes and client requirements

  • Test and provide feedback on tools and development features developed by other members of the Mighty Build and Test team

General

Providing general assistance, guidance and support to all areas of the business by;

  • Attending Team Weekly Ops and Individual Performance Meetings

  • Keeping abreast of daily/ weekly departmental priorities

  • Documenting work done in internal ticketing tools

  • Assisting with staff training if required

Qualifications

DEMONSTRATED SKILLS & QUALIFICATIONS

  • Minimum Two Years experience working as a programmer or similar role at a games studio

  • Specific experience writing scripts or tools to automate the build process

  • Experience deploying at least one released product to a major storefront (Steam, PlayStation, App Store, Google Play Store, Meta, etc.)

  • You'll be working on a variety of client projects and codebases, so we are looking for someone with the ability to learn and adapt to change.

  • Good knowledge of Game Engine Build Pipelines is essential.

DESIRABLE SKILLS & QUALIFICATIONS

  • Experience with multiple source control services (Git, Perforce, Plastic, SVN, etc)

  • Experience managing CI/CD through internal or external tools and services

  • Experience working with Development Kits or Console hardware

  • Experience developing for or working with Bespoke / non-standard games engines

Additional Information

All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within five business days of your application. Hopefully sooner. If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may be required. All candidates interviewed will be provided with feedback.

Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning.