This job listing expired on Feb 9, 2022
What you'll do in this role
- Collaborate with the Creative Director and design team on weapon designs
- Obsess over the timing of reloads and rate of fire
- Iterate core combat mechanics to capture the desired feel and pacing
- Debate and fight for the perfect TTK based on playtesting and Midnight Society player feedback
- Rapidly prototype and iterate core combat mechanics
The ideal candidate will posses
- 5+ years experience in a combat design role of a AAA game
- The ability to debate your favorite weapon in your favorite game and what makes it good
- Unreal experience
- A passion for shooter genre as a whole
- Thrive on constructive criticism and a drive for perfection
- Embrace a constantly evolving meta and innovate with it
- a willingness to vault or abandon weapon systems that outlive their use within a greater design