Make cutting-edge games for the Oculus VR hardware! You will join an experienced first-party game team, providing technical knowledge and artistry to help create great games from top-tier IP. You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers and production to bring stunning characters to life in AAA VR experiences.
Senior Technical Animator/Rigger - Armature Responsibilities
Collaborate with the Art, Animation, Engineering and Design teams to ensure high-quality character and animation assets are delivered on time and within technical/performance specifications in Unreal
Work with a multidisciplinary team to prototype and establish tools and pipeline solutions for character development. These established practices and tools will be used by internal and external teams
Collaborate with external partners, participating in the maintaining and expanding of character rigs and tools
Rig and skin characters and props using a variety of tools and plugins (custom in house suite, Maya, NG Skin Tools etc)
Creation and management of corrective blendshapes and support of their in game implementation
Work with Character Artists and Engineers to support facial animation pipeline
Setup and management of dynamic character cloth and RBAN systems in Maya/UE5
Create and implement animation systems in UE5 using animation blend trees and montages
Research and development of the latest tools, rigging techniques and workflows
Minimum Qualifications
5+ years industry experience as a Technical Animator
Experience with Blendshape/Facial Animation Pipelines from Maya to Unreal - creation/management/implementation
A portfolio that demonstrates a variety of character skinning and rigging setups in a range of styles from stylized to realistic - examples should include facial and full body setups - including driven blendshapes
Proficiency working in both Maya and Unreal Engine 5
Experience with dynamic character cloth and RBAN systems in Maya/UE5
Experience with animation state machines, blend trees, and montages
Proficiency scripting in both MEL and Python
Shipped at least one AAA title as a Sr. Technical Animator or like titled position
Proven communication and problem-solving skills
Preferred Qualifications
Experience working with outsourcing teams on a large scale project
Previous experience building or contributing to a facial animation pipeline utilizing the combination of blend shapes and joints
Experience authoring Unreal Control Rigs and Full Body IK
Experience working with motion capture and hand-keyed animation
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to [email protected].
$153,000/year to $212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.