Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Worldwide Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation 4: Dreams.

It’s an exciting time to be part of Media Molecule as we look to further push the creative boundaries of gaming and we are passionate about making games with creative gameplay. Our studio is fast paced, dynamic, collaborative and is undergoing a period of significant growth and evolution!


Location: Our studio in Guildford or remote (able to work within the same timezone as the UK via video conferencing due to the need for close real-time collaboration).

Role: We are looking for an enthusiastic, creative individual, to join our Core Tech team and help us to design, implement, and iterate new and existing systems and tools for our in-house audio engine. We hope to find someone who is passionate about building state of the art audio technology from the ground up.

What you'll be doing:

  • You will work closely with Audio designers to realise creative objectives.
  • You will own and implement technical delivery of aspects of our Audio solutions.

Level: Senior or above

Skills required:

  • Excellent communication and interpersonal skills.
  • Good working knowledge of low-level C++ programming accompanied by solid debugging and analytical skills.
  • Detailed knowledge of game audio systems and techniques, including low-level audio processing and DSP.
  • Deep understanding of software performance characteristics and associated ability to implement systems optimised for performance.

Experience required:

  • Professional programming experience working as an audio engine programmer.
  • Experience with cross platform development techniques and methods for optimising code across varied architectures.
  • Working knowledge of modern computer architecture.
  • Up to date knowledge of relevant technological developments and advancements within the games industry.
  • Able to work independently to complete assigned projects with limited supervision.


  • Familiarity with hardware details of multiple game platforms, their associated capabilities and performance bottlenecks.
  • Familiarity with granular synthesis and related techniques

Equal Opportunity Statement:

Media Molecule is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity.

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