We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Tools Software Engineer you will work closely with content developers across the team to develop and support Tools to enhance their creativity and productivity. You will be reporting to the Tools Lead Engineer.


  • Focus on improving our development capacity and operating efficiency through tooling, process and automation

  • Build, maintain, and support internal tools designed to empower content creators

  • You will work closely with all disciplines to gather requirements, collaborate on solutions and execute

  • Implement new features and improve existing ones in workflow tools using C# and C++

  • Provide customer support troubleshooting issues the local game team encounters as well as with the tools themselves in a patient and understanding manner

  • Ability to perform root cause analysis and improve pipeline / workflow improvements to increase productivity and ease workloads

  • Able to work independently

  • Update and create clear and concise documentation to support pipeline / workflow processes


  • Passion for making tools for developers through a customer oriented mindset

  • Experience with video game content pipelines on shipped games

  • Proven programming experience and skill in C# and C++

  • Minimum 4 years professional experience as an engineer on a game/tools team

  • Demonstrated knowledge of good software engineering practices

Nice to Have

  • CS degree

  • Windows Presentation Foundation (WPF) experience or similar GUI frameworks

  • Python experience

  • Database experience

US COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES California (depending on location e.g. Los Angeles vs. Sacramento):

  • $130,250 - $199,400

New York (depending on location e.g. Manhattan vs. Buffalo):

  • $120,450 - $199,400

Jersey City, NJ:

  • $147,400 - $199,400

Colorado (depending on location e.g. Denver vs. Colorado Springs):

  • $120,450 - $161,750

Washington (depending on location e.g. Seattle vs. Spokane):

  • $120,450 - $188,600

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.