Maxis is building out a full-remote studio in the UK/EU time zone and this role will be handled full remotely.

Tools Software Engineer - Maxis

Electronic Arts

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Join us in driving the next revolution in games.


Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Tools Engineer you will work closely with content developers across the team to develop and support Tools to enhance their creativity and productivity. You will be reporting to the Tools Lead Engineer.


  • Focus on improving our development capacity and operating efficiency through tooling, process and automation

  • Build, maintain, and support internal tools designed to empower content creators

  • You will work closely with all disciplines to gather requirements, collaborate on solutions and execute

  • Implement new features and improve existing ones in workflow tools using C# and C++

  • Provide customer support troubleshooting issues the local game team encounters as well as with the tools themselves in a patient and understanding manner

  • Ability to perform root cause analysis and improve pipeline / workflow improvements to increase productivity and ease workloads

  • Able to work independently

  • Update and create clear and concise documentation to support pipeline / workflow processes

  • Maintain communication between stakeholders across North America and European time zones


  • Passion for making tools for developers through a customer oriented mindset

  • Experience with video game content pipelines on shipped games

  • Proven programming experience and skill in C# and C++

  • Professional experience as an engineer on a game/tools team

  • Demonstrated knowledge of good software engineering practices

Nice to Have

  • CS degree preferred

  • Windows Presentation Platform (WPF) experience or similar GUI frameworks

  • Python experience

  • Database experience

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.