Generalist Programmer (Physics) [Snowdrop]
Working in our physics team, your primary focus will be to bring the Snowdrop™ physics features on par with leading engines, make it work for huge game worlds and big number of objects. You will be part of a friendly team of four programmers who demonstrates technical transparency and likes to get things done.
As a Generalist programmer for physics, you will be improving and developing physics tools in the Snowdrop™ editor during game development to help tech artists and game programmers develop new physics simulation features and tools to control them. We develop our tools and features as part of the game development cycle so they will be field tested and proven straight away.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
- Design and develop physics features for our games together with tech art and gameplay programmers
- Improve support for physics tools in the Snowdrop editor
- Support and optimize current physics systems
- Participate in discussions and knowledge exchange with other Ubisoft studios and external partners (Havok)
- Work with memory and performance optimizations
- Document and share best practices for physics tools
You as a person
We believe you have passion for physics simulations and motivation to work with one of the best game engines. We hope you enjoy knowledge sharing, open to feedback and like to challenge yourself and people around you.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- High competence in C++/3D and game engine development
- Strong motivation to work with physics in games and game tools
- Professional experience from code optimization, simulations, and manual memory management
Ideally, we are looking for a senior candidate who are aware of how physics simulations are integrated in the game engine. It is beneficial if you have:
- Good understanding of rigid body/Newtonian physics simulation in games
- Experience with physics middleware’s
- Focus on performance while developing features
- Shipped AAA games
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.