We are looking for an Audio Programmer to develop, extend, and support the areas related to audio in our in-house developed engine Snowdrop. You will work closely with audio designers to design, create and maintain systems and tools in the engine. This will involve audio code at every level, from gameplay-specific audio features, to real-time asset management, right down to low-level DSP processors. Since our scope is so broad, we need a team whose combined skillset is just a broad, and so we are always interested in how we can enrich this with people who have different areas of interest.

You will have the chance of working with team at Massive as well as Ubisoft game projects all around the world. In this position, you will be developing new features and improve existing ones with a focus on creating reusable solutions and sharing between multiple projects. As a Snowdrop Audio Programmer, you will be part of a friendly team developing and maintaining a variety of systems and tools. You will work in close collaboration with other programmers, sound designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher standard.

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.


  • Driving the development of the Snowdrop audio-tools & systems in C++, in collaboration with the audio team
  • Maintaining the current tools & systems in a workable state
  • Being responsible for all audio tech issues that might arise, and find the most efficient solutions to fix them


You as a person

You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games and breathtaking immersion. To be a good fit for this position would you most likely describe yourself as creative, hard-working, result focused and cooperative.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Professional experience as an Audio Programmer working in C++ with a multi-threaded code base
  • Professional experience of releasing video games and/or audio-related software
  • Experience with game engine audio or game audio middleware such as Wwise and DSP plug-in programming
  • An understanding of audio and/or sound propagation

Good to know

As we aim to build a team who continuously push the boundaries of what’s possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.