MachineGames is looking for a Senior Tools Programmer to join our team.
In this role you will be responsible for the architecture and implementation of tools for the development of our games.
You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists.
As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone have the possibility to affect our internal work procedures by suggesting how to utilize new technologies and tools and implement them into our workflow.
The programmers working on tools are part of the engine team. They consist of a talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to our CTO.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement tools and editors in C/C++ for engine and gameplay features, with an eye to a quality end-user experience.
Write clean, professional, and maintainable code
Create quality, performance-minded code
Be an active advocate for system features and tools that would improve the production process
Actively work to improve the tools related user experience for people within the studio without requiring explicit direction
Guide and mentor other programmers on the team
Qualifications
Full production cycle with hands-on experience in designing, developing, implementing, and supporting tools and editors
Excellent C++ skills.
Excellent problem-solving skills.
Excellent 3d math skills.
Ability to find holes in and improve tools and designs
Excellent ability to work with others
Good organization and time management skills
Excellent oral and written communication skills
Self-motivated team player with very strong work ethic and cooperative attitude
Passion for making GREAT games
Preferred Skills
BS in Engineering, CS, Mathematics or comparable work experience
Prior experience with idTech and QT