Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
We are currently looking to add an experienced Rigger / Animator to join our already amazing team! As our newest Rigger / Animator, you will develop and maintain pipelines and tools for rigging and skinning characters in Maya. You will work as a key member of our animation team creating high-quality rigs and developing animation pipelines.
Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment
Some of the cool stuff you'll be doing:
Rigging and skinning of characters and props in Maya.
Developing /maintaining pipelines and tools in Unreal, Unity, and proprietary engines
MEL / Python scripting in Maya
Working closely with the Animation Director to ensure QA and problem solve as needed
What you'll bring to the table:
2+ years of experience working on the technical side of rigging/animation in games
Experience in Maya scripting
Rigging experience using Maya
Animation experience using Maya
Artistic eye for proper skin deformation
Experience integrating assets into Unity / Unreal
Familiarity with 3DS Max and Motion Builder
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
Medical, Dental, Vision benefits
Voluntary Long-term / Short-term Disability
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities