This job listing expired on Oct 9, 2020
We are looking for a Technical Artist to join us and work with one of our games, which are played by millions of players.
At Kolibri Games, we have a unique approach to development: we work in weekly sprints and release features/updates on a weekly basis. Your responsibilities include the creation of visual effects, implementation of UI and acting as the bridge between our development and art departments.
We’re looking for a passionate Technical Artist who will enjoy working in a fast-paced environment on Free to Play Mobile titles.
Responsibilities
- Work within the Unity Engine to connect Game Logic to UI and Visual Feedback using C#
- Design and implement high-quality user interfaces and visual effects
- Monitor the game performance and optimise UI and Visual Effects in collaboration with the art and engineering department
- Support the art department by writing tools and giving technical input into the art creation process
- Rapidly prototype new features and designs
Required skills
- Experience with Unity3d, especially UI and Visual Effects
- Ability to work and deliver high quality results in a fast and agile work environment
- Photoshop and/or Illustrator to create UI mockups
- Software development experience in C# or other general purpose programming languages
- Ability to quickly get up to speed with existing code, processes and patterns
- Awareness of and ability to leverage industry best practices and solutions and apply the right solution for a given problem
- Must be proactive, self-directed and organised
Desirable skills
- Ability to write shaders
- Wide understanding of different game technology areas (gameplay, graphics, tools etc.)
- A passion for mobile games
- Familiarity with reactive programming and dependency injection frameworks, like UniRx or Zenject
- Experience working with Spine Animations is a plus
- Experience working with Unity’s Scriptable Rendering Pipelines and Shader Graph is a plus