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Work Description

  • Creating 3D background models

Requirements

  • Those who have practical experience in creating background models for games using Maya, 3ds Max, Blender, etc.

  • Those who have practical experience in sculpting using ZBrush etc.

  • Game completion experience for at least one title as an environment artist

Preferred Qualifications

  • Production experience in physics-based rendering environments

  • Practical experience in level design on a game engine

  • Experience in constructing the pipeline and workflow for background production

  • Experience in background production using procedures such as Houdini and Substance Designer

  • Practical experience of using Substance Painter

  • Experience with dynamics and set-up in background gimmicks

  • Experience in external ordering

Required Documents

  • Japanese CV (Rirekisho with photo) β€»if available

  • CV with the following information:

    • Please specify the tools you are good at using and the number of years you have used them in practice.

    • Please specify all of the game titles you have been involved in the past and the details of your duties.

    • Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.

    • List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.

    • Briefly specify the game titles you had the most fun playing recently and why.

  • Projects/Work Samples
    Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.