Work Description
Creating 3D background models
Requirements
Those who have practical experience in creating background models for games using Maya, 3ds Max, Blender, etc.
Those who have practical experience in sculpting using ZBrush etc.
Game completion experience for at least one title as an environment artist
Preferred Qualifications
Production experience in physics-based rendering environments
Practical experience in level design on a game engine
Experience in constructing the pipeline and workflow for background production
Experience in background production using procedures such as Houdini and Substance Designer
Practical experience of using Substance Painter
Experience with dynamics and set-up in background gimmicks
Experience in external ordering
Required Documents
Japanese CV (Rirekisho with photo) β»if available
CV with the following information:
Please specify the tools you are good at using and the number of years you have used them in practice.
Please specify all of the game titles you have been involved in the past and the details of your duties.
Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
Briefly specify the game titles you had the most fun playing recently and why.
Projects/Work Samples
Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.