Work Description
Creating 3D character models
Requirements
Those who have practical experience in creating character models for games using Maya, 3ds Max, Blender, etc.
Those who have practical experience in sculpting with ZBrush, Mudbox etc.
Game completion experience for at least one title as a character artist
Preferred
Experience in physics-based rendering environments
Extensive knowledge of artistic anatomy in character modelling
Rigging experience and knowledge
Experience in correcting and adjusting scan data
Practical experience of using Substance Painter
Practical experience of using Marvelous Designer
Required Documents
Japanese CV (Rirekisho with photo) β»if available
CV with the following information:
Please specify the tools you are good at using and the number of years you have used them in practice.
Please specify all of the game titles you have been involved in the past and the details of your duties.
Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
Briefly specify the game titles you had the most fun playing recently and why.
Projects/Work Samples
Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.