Keywords Studios is an international service provider in the global video games industry with studios in Madrid, Dublin, London, Barcelona, Milan, Tokyo, Singapore, Shanghai, New Delhi, Pune, Montreal, Seattle, Los Angeles, Mexico City, Portland, Raleigh, Orlando, and Rio de Janeiro (among others!). With over 9,000 employees passionate about games around the world, we provide a range of translation, testing, audio, customer care, engineering and art production services to Video Game Developers and Publishers alike.
Keywords Studios China provides a professional yet fun environment that stimulates personal individual growth, inspiring loyalty among employees. You will work with talented, driven, and creative people--and create the most epic experiences together. Keywords Studios China is focused on hiring and retaining the best and brightest, fostering an environment of creativity and camaraderie.
RedHot was founded in 2010 by veterans from the US and Chinese video game outsourcing industries, which has enabled us to run as lean as possible, while still offering a robust array of services, all without sacrificing quality or security. Over the years we have grown from a small core team to a company over 500 strong, spread across multiple locations in China and one in Southeast Asia.
We provide art services to some of the most exciting AAA projects in the industry today – including God of War Ragnarok, Horizon Forbidden West, Call of Duty Vanguard, Age of Empires 4, Sniper Elite 5, and many others.
In 2017, RedHot became part of Keywords International Limited, a Public Limited Company trading on the London Stock Exchange under the ticker KWS. We have been honored to join the collection of exceptional studios that comprise the Keywords family.
Duties and Responsibilities
Provide support and create tools and workflows for working with game engines and project pipelines.
Stay on top of the latest and greatest tools and techniques for producing current/next gen game art.
Provide hands-on support to Artists and Project Managers to maintain Artist efficiency, asset performance, and asset quality
Collaborate with Artists and Project Managers to diagnose and resolve challenging technical issues.
Maintaining, improving, and documenting new or existing tools.
Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up, Free shuttle
Experience & Requirements
3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.
Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.
A strong ability to think creatively and overcome technical challenges.
Experiences using in the following softwares, tools are preferred：Unreal/UnityMaya/Blender/3D MaxSubstance DesignerGeneral AutomationShaders (Setup or authoring)PerforcePython (or C, C++, C#, etc)
English communication skills are preferred but not required.
An interest in video games
Excellent communication and interpersonal skills.
Excellent attention to detail; a quick learner.
Ability to multi-task with projects and resources.
Ability to work independently.
Problem solving attitude with experience in working in a dynamic