We are seeking a highly skilled and experienced Senior Technical Artist to join our company. As a Senior Technical Artist, you will be responsible for providing technical leadership to our growing team of TAs, solving complex technical problems, overseeing the technical aspects of our projects, and ensuring that our client’s quality standards are met.

Duties and Responsibilities

  • Work closely with both the production team and clients to understand project requirements and develop technical strategies to meet project goals

  • Develop and maintain efficient production pipelines and workflows for character art, character animation, prop creation, and environment creation

  • Develop custom tools, plugins, and scripts to improve the efficiency of the art production pipeline

  • Provide technical direction and support to artists and animators to ensure that projects meet quality standards and are completed on time

  • Write documentation on technical art creation processes and guide artists on best practices

  • Conduct research and development to identify and implement new tools and techniques that can improve production efficiency and quality

  • Collaborate with other TAs and IT personnel to ensure smooth integration of software and hardware systems

  • Manage technical aspects of projects, including identifying and mitigating potential technical risks and issues

  • Mentor and train TAs, developing their skills and helping to build a strong technical team

  • Participate in project planning and estimation processes

Experience & Requirements

  • At least 20 years of experience in the game, animation, or VFX industry, with at least 10 years’ experience in games, fulfilling a technical role

  • Proficiency in one or more programming languages, ideally Python

  • Strong knowledge of Windows, such as the command line, batch scripting & general troubleshooting. Familiarity with how drivers, networking, the registry, and services work

  • Strong knowledge of industry-standard software and tools, such as Blender, Maya, Houdini, ZBrush, Photoshop, Substance Designer/Painter, and Unity/Unreal Engine

  • Experience with art production pipelines and workflows for game development

  • Experience with version control systems, such as P4, Git, or SVN

  • Experience with multiple game genres and platforms

  • Excellent problem-solving skills and ability to find creative solutions to technical challenges

  • Strong communication and collaboration skills, with the ability to work effectively in a team environment

  • Fluent in English


  • Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up, Free shuttle, EAP Program