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Responsibilities

  • Finish high quality animation, mocap cleanup related work, based on project requests, including action/expression/prop animation, involving multiple styles of characters, creatures, monsters, etc.

  • Communicate with PMs/senior management, estimate timelines and adhere to plans, analyze and assign different tasks

  • Guide/train the animators, review assets, and ensure project quality control and reduce the feedbacks

  • Research new technology/software to facilitate the development of animation team

Experience & Requirements

  • 3 years+ animation experience in game/film related industry

  • Solid animation skill, familiar with animation principles, such as timing and rhythm

  • Proficiency in Maya, knowledge on 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred

  • Good time management and communication skills to ensure work is completed with expected quality and time

  • Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit

Benefits

  • Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up