This job listing expired on Sep 1, 2021
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Do your friends roll their eyes when you're recording sound rather than taking photos again? (Copenhagen) You are always the sound critic when you go to concerts, but, unlike others, you know what you’re talking about. Your friends don’t get it, but interactive sound is what you feed off of – you observe how things around you interact with sound and the melody behind that.

When you hear the title James Bond, you are immediately immersed in a world of sound that encapsulates this iconic movie franchise. From the deafening explosions, the ambiance of the exotic locations to the sound of the fabric in a quality suit

Your goal is to join an audio team whose finest job is to add to our vision of creating THE James Bond experience and generate a player experience that resonates for years to come and is enjoyed by millions of players worldwide.
If you’ve been frantically nodding at this description since you started reading it, we would like to meet. You might be our new Sound Designer.

What you will do:

  • Work closely with our lead sound designer and the rest of the team to set out the audio process that follows the game direction.
  • Design sound effects and audio assets from pre-recorded material, or create them through synthesis and recording.
  • You will then equally improve and implement them in our proprietary tools, with a close ear on the combined game experience.
  • Get to be part of it all – from initial design and technical considerations of sound implementation to collaboration with different teams involved in game development.
  • Be a core part of delivering interactive audio and solutions, that match our tradition of outstanding, immersive game experiences.

Who you are:

  • You are eager to get creative with your craft, sociable, fun to be around, and enjoy both sharing your knowledge and learning from your team.
  • You are so familiar with the ballgame of interactive sound design, that you move through logic scripting, audio assets, and mixing with impressive dexterity.
  • You are relentlessly improving sound, creating prototypes, implementing, and have a knack for communicating your creative choices.
  • You have +5 years experience designing sound and have done so for at least one published game title (preferably AAA).
  • You are highly versed in implementing sound by scripting in Frostbite, Unreal, Unity or any AAA game engine.
  • You are a virtuoso of Wwise and/or FMOD.

We would love it if you had:

  • You have a Bachelor or Master in sound/audio design or similar work experience.
  • A generalist background but if you have a specialty, then let us know. We would love to know what you can bring to the table that we may need!

Who we are

A team, above all. If you join our studio, you can expect us to value your work and impact, encourage your efforts, and listen to your insights. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that.

Don't expect to be alone as we are over 30 nationalities working in both our Copenhagen, Barcelona, and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued, and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.

Please submit your application in English - We will start interviewing as applications come in, so don't hesitate to apply right away.