This job listing expired on Oct 31, 2020
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Intrepid Studios is looking for an experienced Material Artist to join our team of talented developers working on the Ashes of Creation MMO franchise! If you are a self-driven, passionate developer, looking for a highly collaborative and creative environment, then this position is for you!

Responsibilities:

  • Working and collaborating as part of the environment art team to create engaging and appealing environment textures and materials for our upcoming Ashes of Creation MMO franchise
  • Create AAA game environment quality assets and textures in line with the project's visual aesthetic and technical direction (references, documents, project meetings, etc.)
  • Create physically based Materials/Textures for use with props, environments, and characters
  • Integrate assets and textures created into the game engine’s pipeline, as well as using the in-game engine tools to support these assets in production. (Material Editor, Asset Composer, Texture Compression Settings, Performance Tools, etc)
  • Verify the quality of their work once imported into the game, and make improvements when necessary
  • Assist in material library creation and maintaining material pipelines
  • Collaborate with other artists to create and integrate assets into a visually consistent and highly immersive world
  • Match established art styles while helping improve visual direction
  • Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
  • Take constructive feedback and integrate those changes effectively
  • Work with environment lead to determine the environment’s assets required based on pre-created concepts, project lead’s direction, design team input, and adjust the work accordingly
  • Understand and apply modern game industry graphic principles
  • Schedule and detail oriented

Qualifications:

  • 2+ years’ experience creating textures and materials for video games
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
  • Solid understanding of PBR standards and surface/light interactions
  • Strong foundation knowledge in traditional arts
  • Able to use 3D and/or procedural techniques to create high-quality materials within production timelines
  • Expert knowledge in Substance Designer / Painter / and/or equivalent software
  • Strong knowledge in UE4
  • Strong knowledge of Maya and/or another 3D software package
  • Strong knowledge of Zbrush modeling
  • Solid understanding of color theory and be able to create balanced and appealing color palettes
  • Self-motivated, driven, with excellent communication skills and a team-player attitude

Additional Considerations (Pluses):

  • Shipped 1+ AAA title as a Texture / Material artist
  • Experience using proprietary editors, software and tools
  • Bachelor's degree in Art or a related field

Required Application Materials:

  • Resume and cover letter
  • Portfolio or demo reel demonstrating experience in texturing, and materials for game environments
  • An art test may be required