This job listing expired on Oct 31, 2020
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Intrepid Studios is looking for an experienced Environment Artist to join our team of talented developers working on the Ashes of Creation MMO franchise! If you are a self-driven, passionate developer, looking for a highly collaborative and creative environment, then this position is for you!

Responsibilities:

  • Collaborating with artists, designers, and other disciplines to create engaging and appealing gameplay environments for our upcoming Ashes of Creation MMO franchise
  • Create AAA game environment quality assets and textures in a grounded high fantasy style inline with the project's visual aesthetic and technical direction
  • Integrate assets and textures created into the Unreal game engine’s pipeline, as well as using the in-game engine tools to support these assets in production (Shader Tool, Asset Composer, World Outliner, Collision setups, Performance Tools, etc).
  • Verify the quality of their work once imported into the game, and make improvements when necessary
  • Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
  • Take constructive feedback and integrate those changes effectively
  • Efficiently use current game development methodologies, ( texture space optimization, texel density, appropriate polygon counts, mindful of object placement draw calls, and general game optimization practices, etc.)
  • Work with environment lead to determine the environment’s assets required based on pre-created concepts, project lead’s direction, design team input, and adjust the work accordingly to fit the story and gameplay provided by Game Design documentation

Qualifications:

  • B.A. or Intern Experience or up to 1 Year Experience in Development
  • Proficient with 3ds Max, ZBrush, Substance, Photoshop or equivalent 3D and 2D software
  • Demonstrated ability to create quality work in a realistic / high fantasy style
  • Ability to create PBR materials and all associated maps for new or existing assets
  • Strong understanding of color, form, shape, structure, and silhouette
  • Can model and texture from supplied concept art
  • Good eye for proportion, scale, surface properties and lighting
  • Self-motivated, with excellent communication skills and a team-player attitude

Additonal Considerations (Pluses):

  • Solid foundation in traditional art, drawing, painting, illustration and/or concept art
  • Strong technical ability and willingness to learn new tools, techniques and workflows
  • Basic proficiency creating environmental VFX and/or environmental animations
  • Experience with aesthetics for fantasy themes and visual stylings
  • Unreal Engine, Shader and Blueprint Experience
  • Conceptual Art skills always a plus

Required Application Materials:

  • Resume and cover letter
  • Portfolio or demo reel demonstrating experience in modeling, texturing, and lighting game environments
  • An art test may be required