This job listing expired on Nov 18, 2020
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Insomniac Games is looking for a Mid-to-Senior Level Graphics Programmer to join our Core team, responsible for our studio's game engine and tools. If you have experience and interest in working with novel rendering techniques, material shader design and programming, low-level architecture and optimization, or cutting-edge lighting systems, we'd love to hear from you.

Essential Duties and Responsibilities include the following:

  • Designs and develops new engine technology for the production of current and future games
  • Designs and implements efficient low-level systems to support higher-level programmers & pipelines
  • Maintains and supports existing game engine technology while in use by production teams
  • Rethink, refactor, and rewrite existing systems as necessary
  • Contributes innovative and original ideas towards all aspects of game production and development
  • Works proactively with lead to identify technical risks and generate solutions
  • Works independently to complete assigned projects with limited supervision
  • Provides technical leadership and tutelage in areas of specialization
  • Advises and mentors programmers both within and external to area of expertise
  • Keeps current with the technological developments and advancements in the game industry
  • Analyzes code for performance and optimization opportunities
  • Documents functionality and implementation details for production and other engineers
  • Demonstrates exceptional communication abilities, both written and verbal, for purposes of collaboration, education, and mentorship
  • Other duties may be assigned

Education and/or Experience:

  • Master's degree (M.A.) or equivalent; or seven years of professional experience or training, or an equivalent amount of education and experience. (Dependent upon level of role)
  • At least 3 years of graphics-related professional experience
  • Fluency in C++, and experience with C and assembly programming
  • Strong grasp of mathematical concepts and analysis techniques as they apply to game engine and graphics programming