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Hi-Rez Studios

Rogue Company - Technical Artist

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Hi-Rez Studios
πŸ‡ΊπŸ‡Έ Alpharetta, GA

Hi-Rez Studios is looking to hire a Technical Artist to join our team and work at our studio in Alpharetta, Georgia on Rogue Company.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Tech Artists do at Hi-Rez Studios:

  • Engine side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
  • Export Animations from Maya/3DS Max and import them into Unreal.
  • Create and maintain BluePrints, Anim Sets, Character Models, and Physics Assets in Unreal.
  • Create and maintain database entries for characters/weapons and other game related assets.
  • Ability to troubleshoot existing tech and support incoming tech.
  • Quarterly Check Ins with their Manager, with little oversight.
  • Will have experience working with multiple teams and be a point of contact for troubleshooting and implementation within the engine.
  • Be well rounded in multiple areas of the pipeline to identify blockers and produce quality work within the technical constraints of the project.
  • Complete project with little to no assistance.

What we are looking for:

  • 3 - 6 Years of Technical Art experience
  • Bachelor's Degree or equivalent education required.
  • Game engine experience.
  • Strong knowledge of Maya and 3DSMax.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.
  • Strong problem solving skills.
  • Self-motivated, well organized, and able to multitask.
  • Passion for games with a strong work ethic.
  • Have strong technical problem solving skills that allow for quick project execution.
  • Experience working in the Gaming Industry in a Technical Art role.

Nice to Have:

  • Experience with the game development pipeline from start to finish.
  • Scripting experience is a plus.
  • Material creation experience is a plus.