This job listing expired on Jul 7, 2021
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RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.

Candidate Requirements:

  • 1-3 years of professional experience as a Technical Designer or a related role.
  • Significant professional Unreal Engine 4.
  • Very thorough knowledge of UE4 Blueprints.
  • Strong familiarity with code and scripting languages such as: C++, C#, Lua, or Javascript.
  • Good methodology and problem solving ability, with a focus on rapid iteration to achieve balance, pacing, and fun.
  • Deep understanding of game design for third person combat and sports, including design for competitive and cooperative multiplayer games.
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.

Candidate Pluses:

  • Working in native C++ code or at least debugging using Visual Studio.
  • Extensive use and knowledge of UE4 tools, such as Animation Blueprints, Behavior Tree, Sequencer, UMG, and/or level streaming.
  • Bachelor's degree or higher in Computer Science, Computer Engineering, Software Engineering, Math or a related field.
  • Experience working with current console platforms.
  • Experience working on networked UE4 games and working knowledge of UE4's replication system.
  • Unity experience.
  • Knowledge of Agile Methodology, JIRA, Perforce, etc.