Who We Are
Gearbox Studio Québec is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.
The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
For more information, visit www.GearboxSoftware.com.
What We Are Looking For
As a Senior Rendering Programmer, you will be a key member of our central graphics team with the responsibility of supporting multiple projects, and hardware. Your role will be to implement, extend, and maintain various core render systems in collaboration with other programmers, artists, and testers to build the best game experience.
Responsabilities
Enhance and maintain core rendering functionality and related systems such as Raytracing, Lumen, and Fog on various platforms.
Work with programmers, artists, and designers to identify requirements and advise on best practices for new graphics related features.
Provide tools alongside features, ensuring they are meeting artists and content creators' requirements.
Optimize systems for each individual platforms, focusing on GPU, CPU, and memory usage, including high-end and low-end PC.
Evaluate, integrate, and maintain graphics systems related middleware.
Qualifications
7+ years of experience as a rendering programmer.
Raytracing experience on various platforms such as PS5, XS X|S, PC.
Knowledge of lighting pipeline, global illumination, BRDF, HDR and color theory.
Proficiency in C++ programming.
Thorough knowledge of 3D mathematics, rendering algorithms and data structures.
Excellent communication skills with both technical and non-technical parties.
Creative and delight in overcoming technical limitations to solve difficult problems.
Nice-to-Haves
Unreal Engine 4/5 experience.
Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
GPU Debugging experience; RenderDoc, PIX, Nsight.
Fluent in French and English
Our Commitment to Equal Opportunity
Gearbox Studio Québec is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Studio Québec does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.
Gearbox Studio Québec is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly