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Tools Programmer (Dungeons & Dragons)

Gameloft logo Gameloft
🇨🇦 Montréal, QC, Canada
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Tool Programmer to contribute their skills to our Dungeons & Dragons® PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

The game is being developed by Gameloft Montreal, so you will collaborate mainly with this studio. Fluent English is required to communicate effectively with the team.

The selected candidate must have strong expertise in Unity to help build, improve, and maintain the internal tools that empower our artists, designers, and developers. You will work closely with multidisciplinary teams to streamline workflows, automate processes, and ensure teams can create content efficiently and at high quality.

Responsibilities

Tool Development and Maintenance

  • Design, implement, and maintain editor tools, pipelines, and automation systems in Unity tailored to project needs
  • Extend and customize the Unity Editor, including windows, inspectors, menus, and custom workflows
  • Develop scripts and components that improve iteration speed and reduce repetitive tasks

Production Pipeline Support

  • Collaborate with designers, artists, and programmers to understand workflow pain points and propose efficient solutions
  • Contribute to building asset pipelines (import/export, data validation, content generation)
  • Ensure tools integrate smoothly with source control, build systems, and project pipelines

Performance and Quality

  • Optimize existing tools for better stability, usability, and performance
  • Write clean, maintainable, and well-documented code following Gameloft's coding standards
  • Troubleshoot issues and provide timely support to users across the studio

Collaboration

  • Work with production and tech leads to prioritize tool features based on project needs
  • Gather and incorporate user feedback through iterative tool development cycles
  • Participate in code reviews and technical discussions

Required

  • Solid experience with Unity and C# development (editor scripting, custom inspectors, asset pipelines)
  • Strong understanding of game development workflows (art, animation, design, level-building)
  • Experience creating editor tools or improving development pipelines
  • Ability to write clean, modular, and well-documented code
  • Strong problem-solving ability and a user-focused mindset

Preferred

  • Experience with build automation (Jenkins, TeamCity, Unity Cloud Build, etc.)
  • Familiarity with source control systems (Git, Perforce)
  • Experience with scripting languages (Python, PowerShell, Bash)
  • Knowledge of profiling tools and debugging workflows
  • Experience working in a large-scale production environment using Unity

Soft Skills

  • Strong communication and collaboration skills
  • Ability to understand the needs of non-technical users
  • Proactive, resourceful, and comfortable working in an iterative environment
  • Passion for games and game development tools
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