This job listing expired on Nov 1, 2021
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From critically acclaimed The Longest Journey, to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250+ people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Funcom NC is looking for a Game Designer to work on our new open-world multiplayer survival game utilizing the Dune IP from Legendary Entertainment all within the power of the Unreal 4 Engine. We offer you a job in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games. You will work closely with the design, creative & programming teams and will design and implement various gameplay features including player abilities, aim assist/shooter mechanics, RPG progression systems, and balancing. You will also collaborate with team members from other disciplines to drive and build a compelling gameplay experience.

At Funcom, we are a Scandinavian company at heart and follow Scandinavian work values (please check out our company values and history). For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

Funcom Offers:

  • Great employee benefits (premium-free medical/dental/vision Insurance package, 25 vacation days/8 sick days, 10 paid holidays, etc.)
  • 401K w/match
  • Possibility of advancement
  • Dynamic and challenging work environment
  • Training opportunities
  • Team-oriented culture
  • Social events and gatherings (currently virtual due to Covid-19)

Requirements:

  • 3+ years of Game Design experience, with at least one shipped title.
  • Experience, as a designer and as a player, with online games/titles.
  • General understanding of game engines, technology, and the game development process.
  • Experience developing combat systems, camera systems, and class/role-based gameplay.
  • Experience with scripting including Blueprints or LUA or similar language.
  • Knowledge of the Microsoft product suite (Word, Excel, PowerPoint, etc.)
  • Unrelenting self-motivation and initiative.
  • Outstanding oral and written communication skills.

Pluses:

  • Experience with general combat design.
  • Experience with console development.
  • Design experience within UE4.
  • Knowledge of Jira/Confluence.
  • A Passion for survival-based games.
  • Ability to rapidly prototype and investigate other options and ideas.

Responsibilities:

  • Design, implement and balance cutting-edge game features including player abilities, aim assist/shooter mechanics, RPG progression systems, and more.
  • Work with the systems and gameplay teams to implement entirely new gameplay features as well as adjust and update existing gameplay features.
  • Work directly with other designers, UX, QA, and playtest groups to refine and improve gameplay.
  • Prototype and implement new gameplay content with editor and scripting tools.
  • Work with sound, VFX, and animation to make in-game cause and effect clear to players.
  • Generate and maintain feature and content usage documentation.
  • Additional duties include assisting with content creation for game development and assisting with quality control of all products.