This job listing expired on Jan 17, 2022
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About Frontier

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England.

With a growing team of over 600 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.

We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo.

We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).

We are also growing our team to continue the growth of Frontier Foundry, our games label for publishing games developed by carefully selected partner studios.

A Pipeline Support Artist is a key part of the Technical Art team, you'll be working along side the Technical Artists and Art team to get assets into game, merge assets and ensure work is done correctly and help teach people about the processes that exist. As Team sizes increase and more work is done by Outsource partners it's important that flow of work is checked and integrated correctly and our partners understand the requirements. The Pipeline Support Artist will work to ensure assets are moved smoothly between delivery branches into the main game and that the work meets the requirements set out. To do this it's key they understand source control procedures and basic Technical Art issues.

The role works closely with Technical Art although is lead by the pipeline lead on a project. You'll be expected to report issues with the work or pipelines and in some cases communicate and action those responses, this means you'll be actively participating in and helping to build these pipelines and the assets for the game. A solid technical basis is key and the role offers a unique chance to really understand how games are made and what procedures are used. Like all Technical Art roles communication is paramount and candidates need to demonstrate their ability to proactively raise issues and form good relationships with their close team members. The role can be a springboard into Technical art or onward to a pipeline lead.

Responsibilities

  • Integrate assets into the game. Getting the authored assets into game correctly is your primary focus, ensuring everything ends up where it should both geographically in the game on physically in terms of folder structures.
  • Review work from external or internal teams. It's your role to ensure the work being done meets the requirements given.
  • Check the technical validity of work. It's important the work done is technically correct as well as aesthetically, the games performance relies on people understanding and following the technical requires. Your uniquely placed to look for assets which don't meet these.
  • Become a knowledge base of assets and procedures. You'll be working with the pipelines day in and out become an expert in the process and procedures making you able to explain these to those less familiar.
  • Dealing with merging assets across source control. Your charged with merging assets across different branches of source control, taking work done by our outsource partners and moving it to the main trunk/branch.
  • Report to and work with the Technical Artists and Pipeline Lead, you'll be reporting to the pipeline lead on the project and working with the technical Art team to ensure the work is efficient and all the relevant pipelines exist and are well documented.

Skills

  • Strong communication skills.
  • Strong desire to understand game pipelines and workflows
  • Ability to understand and assemble complex technical requirements.
  • Understanding of source control and it's concepts.
  • Understanding of Technical Art concepts like topology, UVing, Loding etc
  • Experience with 3D software Maya/Max etc
  • Self driven/proactive attitude to problem solving

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.