This job listing expired on Jul 24, 2020
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Job description

We are looking for a VFX Artist to work on
a new unannounced HDRP Unity game project (Strategy, Combat, Apocalyptic Setting)
and our Synthetik Franchise (Shooters).

Qualification:

  • Must execute on particle effects, shaders and all surrounding
  • Should be able to use external programs to create sprite sheets or similar for effects
  • Must add value and new knowledge over basic tech art skills in case your primary skill is Tech art
  • Has shipped a game before, we are looking for a very promising Junior, Regular or preferably Senior

Perks:

  • Self agency & flexible hours
  • Above average pay
  • Great opportunity for personal development with varied subjects and we will evolve our workflows
  • Nice location in the center of the Berlin at Checkpoint Charlie (although move imminent)
  • Working on games with focus on gameplay, replay value and substance and with a strong vision.
  • Fast and optimized pipeline and framework within Unity for easy content creation
  • Pros and Cons of a tiny team (8 people, scaling up)
  • Your opinion matters and are valued even in other areas such as game-play
  • Good hardware with 3-4 monitor setup and we can get what you'll need

The new game is a HDRP Unity project (If you like RTS, Shooters, Weapons, Vehicles, you are at the right place)

(The old game used a 2D engine with pre-rendered Art)