We're looking for a Lead Technical Artist to support the development team technically and artistically on a dark, story-driven next generation ‘Narrative Adventure’ with genre defining goals.
This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.
This is an ambitious, AAA project with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.
KEY RESPONSIBILITIES:
- Work closely with the Art Director, Technical Art Director and Core Technology Team to create and maintain documentation standards and practices for tools, pipelines, and technical specifications
- Identify and develop necessary art tool chains and documentation
- Develop a positive and energetic team culture
- Bring your own experience of best working practices to the team
- Identify shortfalls in skills and support ongoing recruitment efforts to grow the Technical Artist team
ROLE REQUIREMENTS:
- Proven experience as a Lead Technical Artist on at least one shipped PC or console title
- Proven Maya scripting skills (Python) with examples
- Proven UE Material authoring skills with examples
- Proven UE Editor skills
- Excellent knowledge of Maya
- Understanding of VFX in Unreal Engine, Niagara experience an advantage
- Understanding of Unreal Blueprints and art pipeline concepts (AnimGraph, Sequencer, Lightmass)
- Proven UE experience with environment materials, lighting, and shading effects
- Experience with people management, skills development, and mentoring
ADDITIONAL OR DESIRED SKILLS:
- Knowledge of HLSL
- Knowledge of updating render pipelines
- Understanding/experience of virtual texturing in Unreal
- Experience with Houdini
- Console development experience
If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. and supporting portfolio with the Job Code.
Job Reference: HB-LTA-01