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Firesprite

Lead Character Artist (Narrative Adventure)

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Firesprite
πŸ‡¬πŸ‡§ Liverpool

LOCATION

Liverpool, UK / Remote within UK

DURATION

Permanent

SALARY

We offer a very competitive package, which is dependent on experience

THE ROLE

We're looking for a Lead Character Technical Artist to support the development team technically and artistically on a dark, story-driven next generation 'Narrative Adventure' with genre defining goals.

This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.

This is an ambitious, AAA project with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.

KEY RESPONSIBILITIES:

  • Work closely with the Art Director, Technical Art Director and Core Technology Team to create and maintain documentation standards and practices for tools, pipelines, and technical specifications
  • Identify and develop necessary art tool chains and documentation
  • Develop a positive and energetic team culture
  • Bring your own experience of best working practices to the team
  • Identify shortfalls in skills and support ongoing recruitment efforts to grow the Technical Artist team

ROLE REQUIREMENTS:

  • Proven experience as a Lead Character Technical Artist, or similar role, on at least one shipped PC or console title
  • Proven Maya scripting skills (Python) with examples
  • Thorough understanding of UE material graphs, profiling an advantage
  • Proven understanding of character/anisotropic shading setup (hair, skin, eyes, subsurface etc)
  • Proven knowledge of character material integration (wrinkle maps, driven keys, etc)
  • Strong understanding of UE character pipeline (LOD setup, AnimGraph, blend spaces)
  • Proven UE Editor skills
  • Excellent knowledge of Maya
  • Experience with people management, skills development, and mentoring

ADDITIONAL OR DESIRED SKILLS:

  • Knowledge of HLSL
  • Knowledge of updating render pipelines
  • Animation and rigging skills
  • Console development experience

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. com with the Job Code or hit the apply button below.