This job listing expired on Jul 5, 2020
Epic Games is looking for a contract Asset Implementer on our Fortnite Art team.
Responsibilities
- Implementing artwork from internal and external sources to game systems including Blueprint Asset content and systems setup (health, materials, grid-snapping, architectural support, etc), Item Data setup (content hooks, not naming), Character Part assembly, for use in the game
- Validating technical specification of content
- Receiving prototypes and final assets and implementing them into the game
- Owning the implementation step for all assets in the game by reviewing incoming work and creating tasks for the team of implementers
- Training new implementers on the process and tools, and ramping up outsourcing companies
- Seeking ways to improve and automate the implementation process to make it faster and less error-prone
- Opening communication to various disciplines regarding status and known issues with content
Qualifications
- Detail-oriented, QA mindset for content
- Understanding of how content dependencies work
- Basic art knowledge, basic knowledge of various 2D, and 3D applications, and how it relates to real-time game art
- Moderate experience with UE4
Please include a link to your portfolio.
This is going to be Epic!