This job listing expired on Jul 5, 2020
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Epic Games is looking for a contract Asset Implementer on our Fortnite Art team.

Responsibilities

  • Implementing artwork from internal and external sources to game systems including Blueprint Asset content and systems setup (health, materials, grid-snapping, architectural support, etc), Item Data setup (content hooks, not naming), Character Part assembly, for use in the game
  • Validating technical specification of content
  • Receiving prototypes and final assets and implementing them into the game
  • Owning the implementation step for all assets in the game by reviewing incoming work and creating tasks for the team of implementers
  • Training new implementers on the process and tools, and ramping up outsourcing companies
  • Seeking ways to improve and automate the implementation process to make it faster and less error-prone
  • Opening communication to various disciplines regarding status and known issues with content

Qualifications

  • Detail-oriented, QA mindset for content
  • Understanding of how content dependencies work
  • Basic art knowledge, basic knowledge of various 2D, and 3D applications, and how it relates to real-time game art
  • Moderate experience with UE4

Please include a link to your portfolio.

This is going to be Epic!