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EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

We’re looking for you to help shape the technical foundation for an exciting new American Football IP, as well as to provide leadership and oversight to a talented and growing team of game developers.

This position will require a hybrid onsite presence

Reporting to the Franchise Technical Director, you will:

  • Work with studio leadership to define and execute strategic goals and milestones, establish best practices, and promote the core development values of the engineering team.

  • Work with production staff, directors, and other leads to establish engineering tasks and manage schedule requirements.

  • Provide technical mentorship and guidance for engineers.

  • Guide and grow engineering team-leads into successful people managers.

  • Review completed engineering tasks in collaboration with the Studio Director, the production staff, and other leads.

  • Collaborate to ensure that technology interests and policies are represented and maintained through the course of development, and that future technology is being developed on schedule.

  • Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.

  • Maintain familiarity with Tiburon and EA's current game designs and with new technologies across the game industry in multiple genres.

You have:

  • 15+ years of gameplay software engineering experience.

  • Shipped multiplayer AAA titles on multiple generations of hardware platforms.

  • Experience working on large-scale live services titles.

  • 10+ years of leadership & people management experience.

  • Experience with large code base, gameplay mechanics, networking, and optimization.

  • Advanced C/C++ skills.

  • Bachelor’s degree in Computer Science or equivalent professional experience.

Bonus

  • Experience developing an MMO.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.