This job listing expired on Sep 16, 2022
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The EA Create Team encompasses all of the positions needed to make game cinematics, such as motion capture, rigging, animation, tools and tech, environments, characters, and lighting teams.

Create Animation is one of EA's central teams, responsible for bringing characters and performances to life across all of EA's franchises. Led by industry veterans from film and game industries, we work on award-winning franchises in partnership with teams like BioWare (Mass Effect, Dragon Age), Respawn (Jedi: Fallen Order, Apex Legends, Medal of Honor), EA Sports (FIFA, Madden, College Football) and other high profile game teams! Our team collaborates with many teams across Create and EA, such as Motion Capture, Rigging, Scanning, and more. We work on a diverse catalog of games across many different animation styles, from realistic to stylized, from humans to creatures.

We are looking for a Technical Artist who has a passion for problem-solving. In this role, you will report to a Development Director, and you will need to be collaborative by nature, able to partner with animation directors, leads, and stakeholders to ensure effective collaboration to produce quality assets, tools, pipelines, and workflows. And enjoy making games! While this role is technical in nature, we are also looking for candidates who possess an eye for aesthetics to maintain a high-quality artistic vision.

Responsibilities

  • Design, implement and support animation tools and technologies used on specific titles.

  • Support central animation workflows that span across multiple titles in collaboration with content creators and engineers.

  • Integrate cinematics and gameplay animation content into the game engine.

  • Interact and support the rigging team on character rigs and animation transfer.

  • Provide creative and technical problem solving with a view to delivering efficient quality animation content.

  • Define, estimate and prioritize tasks in a well-organized manner.

  • Document workflows, technical processes, and tools.

Qualifications

  • 2+ years of tool creation experience for art/animation workflows on multiple titles/projects.

  • Intermediate knowledge in Python.

  • Proficient with Maya.

  • Familiarity with animation content integration in game engines.

  • Knowledge and understanding of body and facial production rigs for debugging and tool writing purposes

Plus

  • Familiarity in C#, and/or Maya API

  • Experience with Motionbuilder/ MotionBuilder API

  • Experience with editor-based game development environments e.g. Unreal, Unity, etc.

  • Experience with Qt for Python/PySide

  • Experience designing, implementing, and maintaining animation content workflows as part of an end-to-end animation pipeline.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.