Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA winning mobile smash β Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space as well as indulgent breakout areas, meeting rooms and alternative workspaces. The office has been designed to create an environment that encourages and allows our team to do their very best work.
Responsibilities:
Reporting to the Director of Game Product Management, you will study the game economy, player motivations and player journey to identify and promote opportunities that drive additive revenue, increased engagement and facilitate user acquisition.
You will work with the Data Science and Design teams to bring a higher-level perspective, facilitating and driving ideas that elevates specific KPIs.
You will estimate the potential impact of proposed features and game updates on KPIs, to inform development prioritization.
You will run targeted campaign and testing strategies that drive a more customized player experience, and improvements to KPIs.
Evaluate feature performance, synthesize weekly reports to track performance against business goals.
Regularly synthesize competitive analysis in order to share best industry best practices with the team.
Monitors health of game, conduct game health analyses and triage analysis when issues arise to identify root causes.
Qualifications:
Minimum of 3 years of Product Management, Game Design, Data Science or Business Performance experience required in a mobile and/or console games context. .
Strong analytical skills and experience with data driven product design and decision making.
Sound and proven ability in using and understanding in-game trends using data insights to impact top line KPIs.
Experience presenting decks to various stakeholders.
The ability to work in a fast-paced AGILE development environment.
Experienced in:
Designing content, A/B tests, campaigns and features that maximize acquisition, engagement, and monetization throughout the product life cycle.
Obtaining insights and developing strategies through analytical metrics driven analysis and design experimentation.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
Weβre looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.