This job listing expired on Apr 22, 2022
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The Advanced Technology Group is part of the EA SPORTS Tech organization, focused on developing cutting edge game features and engine enhancements in close collaboration with game and engine dev teams. You will be part of a cross-functional team tackling a variety of technical challenges beginning from proof of concept to implementation for titles across EA. An essential priority for this group is to partner with the Frostbite team, our Game teams, and our central art team to create meaningful user facing experiences and content workflow improvements. You will work on our strategic, multi-year project in unifying our Create-a-Head tools and experiences while innovating on the created character heads for all EA SPORTS titles.

Reporting to the Development Director, you are an essential part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds and state-of-the-art graphical FX.

Your Responsibilities

  • You will develop core rendering features, engine components and tools.
  • You will create reusable & flexible rendering technologies.
  • You will write technical design specifications.
  • Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up-to-date with the latest hardware & software changes enhancing the rendering domain.

Your Qualifications

  • 5+ years of experience with C++ development. 3+ years of experience with Direct 3D, OpenGL or equivalent.
  • Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
  • You have experience developing graphics techniques and detailed knowledge of graphics hardware.
  • Math skills including trigonometry, calculus and linear algebra.
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Experience in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.