This job listing expired on Oct 19, 2023
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About the Organization: EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP. We are assembling a team with the purpose of constructing a novel and immersive experience. This is your opportunity to join this new team that will shape the future of interactive entertainment.

About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

About the role: The Generalist Engineer will report to the area engineering lead and will be a part of the game creation process, including design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools.

Your Responsibilities:

  • Developing game features and the corresponding user interfaces, menus, and overlays

  • Building state machines and save systems for user progression

  • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code as needed

  • Develop tools and workflows to efficiently produce new game features

  • Work with a proprietary engine to develop shareable code and interface correctly with the engine

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

  • Proficiency with C++ and experience in object-oriented design and implementation

  • Demonstrated knowledge of good software programming practices

  • Understanding of multithreaded architectures and synchronization principles

  • Excellent debugging skills and experience using tools to help debug

  • 3+ years of experience in one or more game development programming domains such as user interface, gameplay, audio, systems, rendering or online multiplayer

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.