This job listing expired on Dec 19, 2022
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EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

Overview

We are seeking a Gameplay Software Engineer to develop in-game character behaviors specializing in Animation and Character Physics.

In this position you will work side-by-side with Game Designers and Animators. You will take part in the full game creation process from design and architecture, writing technical documentation, code implementation, debugging and tuning gameplay behaviors and ensuring owned features are shipped under performance, memory and load time budgets.

Requirements

  • Collaborate with our distributed teams on the continued development of our Rigid Body Simulation and Character Physics.

  • Full end to end ownership of physics-based gameplay features. Including fixing physics artifacts in the game.

  • Balance between Physics and animation techniques to achieve believable character behavior and movement.

  • Work closely with the designers and animators to build character behaviors and interactions.

  • Conduct code reviews and mentor other engineering team members.

Qualifications

  • Bachelor's degree or higher in Computer Science, Computer Engineering or related field.

  • Experience with Physically driven animation systems.

  • Passion for making and playing games.

  • Robust solid C/C++ skills with ability to write clear, maintainable, portable code.

  • At least 1 shipped title working as a Physics or Animation engineer or working on Physics simulation systems.

  • Excellent math skills with an emphasis on 3D math.

  • Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed.

  • Console programming experience on a multiplayer game.

  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude

About EA

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.